A collection of examples, demos, and sandboxes built with the CRATERS game engine. These projects demonstrate various features and capabilities of the engine.
A demonstration of the Separating Axis Theorem (SAT) collision detection library integrated into CRATERS. Features interactive shape control and a benchmark mode with QuadTree spatial partitioning.
A sandbox for testing and demonstrating the TilemapManager component, including loading and rendering tilemaps.
Basic sprite rendering and animation examples.
Demonstration of the FontManager and text rendering capabilities.